- Without having all the numbers required to check this on your build, I can tell you that for mine:
129 Spell Damage = 2.1% Damage
833 Spell Crit = 2.3% Damage
10% Crit Damage = 4% Damage
1096 Max Magicka = 1.8% Damage
Shouldn’t be too far off for what you’re doing.
If this is the theory then why is Khajiit not considered top for mag classes?
Because 258SD+2k magicka is more then 10% critdamage + 1k magicka. - @MartiniDaniels yea I derped sorry. Am at work in between meetings and forgot that passives are 258 SP. My mistake. Nothing to see here. Carry on!
- @MartiniDaniels yea I derped sorry. Am at work in between meetings and forgot that passives are 258 SP. My mistake. Nothing to see here. Carry on!
I can't resist to come to help when needed, sorry - @MartiniDaniels yea I derped sorry. Am at work in between meetings and forgot that passives are 258 SP. My mistake. Nothing to see here. Carry on!
Yeah the 258 SP is pretty much equal to the 10% Crit Dmg, it’s the 2k Max Magicka vs 825 that puts Altmer ahead of Khajiit for damage. That being said, Khajiit can do pretty well if you need the extra 825 health and 85 Magicka Regen, with a little stamina as an added perk.
IMO, Elves and Khajiit are all underpowered compared to good races like Breton, Orc, and Redguard. Even Imperial and Nord have better racial bonuses, even if not very useful for damage. - @MartiniDaniels yea I derped sorry. Am at work in between meetings and forgot that passives are 258 SP. My mistake. Nothing to see here. Carry on!
Yeah the 258 SP is pretty much equal to the 10% Crit Dmg, it’s the 2k Max Magicka vs 825 that puts Altmer ahead of Khajiit for damage. That being said, Khajiit can do pretty well if you need the extra 825 health and 85 Magicka Regen, with a little stamina as an added perk.
IMO, Elves and Khajiit are all underpowered compared to good races like Breton, Orc, and Redguard. Even Imperial and Nord have better racial bonuses, even if not very useful for damage.
Yep, key thing is that elves and khajiits have off-role stats with main stats slightly weaker then breton/orc and in the same time overall amount of stats is lower then those of nord/imperial. I don't know intention behind this, but it seems like developers prefer DC most of all. Maybe it was least popular alliance, so they expected a lot of adventurer pack purchases to make swap to DC races available with free tokens. - I swapped from a pure spell damage build to a pure crit build and my parses went up by ~10k near instantly. You have soo much more potential damage in crit. 1 set piece bonus is 833 for crit. Some of the stronger damage dealing sets dont even get to that number in spell damage when you add up all the bonuses.
it depends also on how you allocate your CPs: the crit dmg stars (spell and weapon) get a higher % compared to raw dmg stats (25% vs 15%) but raw dmg is up 100% of the time. Besides those stars you also have MoA and Thaum stars that buff your Direct dmg and your DoT.
Besides that, you also have to consider crit chance and how it is affected for your class, for example NBs can build crit chance much easier than DKs, so obviously a NB more focused on crit chace will get better numbers by increasing its crit dmg (without forgeting on base dmg and penetration)
In the end a good build must consider all those factors and tailor according the class/race needs/strenghts.
Of course, if you go for crit dmg in PvP, you will find it lackluster because in PvP the most used trait is impenetrable, and Battle Spirit dcreases a lot your dmg capacities. In simple words, in PvP you are lucky if you are able to put a 30% of what the tooltip says.Sarcasm is something too serious to be taken lightly
I was born with the wrong sign
In the wrong house
With the wrong ascendancy
I took the wrong road
That led to the wrong tendencies
I was in the wrong place at the wrong time
For the wrong reason and the wrong rhyme
On the wrong day of the wrong week
Used the wrong method with the wrong technique
Crit Damage Vs Area Dmg 2
Crit Damage Vs Area Dmg And Associates
Mar 14, 2016 let's say you can achieve 300% crit dmg, and 300% boss dmg, that would be the most output. But if you have a choice of 300% crit dmg alone VS 200% crit + 100% boss, the 2nd one will win out. In a short way, the more same kinda% dmg you stack (either be crit or boss), the less efficient of the% dmg. 1% Critical Chance = 10% Critical Damage. In a perfect world you want to have 10% Critical Damage for every 1% Critical Chance. You will quickly see from the table below that it is not possible to achieve these numbers in-game because Critical Damage is much harder to come by than Critical Chance. Critical Hit Damage (CD or ChD) determines how much damage a critical hit deals in Diablo 3. Raising this figure is a key way to increase a character's DPS, and skills and items that add to this stat are much sought after.